BAAS Docs
Feature Configuration

Stages

Normal stages, hard stages, main story, mini story, group story, and event stages.

Stage settings enter stages or combat, so they are high-impact. After changes, run once manually and confirm stage number, count, team, and logs.

Stage configuration main tab with manual boss, normal stages, hard stages, and story execution buttons

Normal and hard stage input uses English commas, for example 1-1-1,1-2-3.

Stage Automation Prerequisites

Normal stage automation follows fixed team movement routes, not only sweep logic. Before enabling it, confirm:

  • Auto end turn and auto battle are unlocked in game.
  • Normal stage automation is generally more stable from area 4 onward.
  • In-game team numbers are arranged from small to large according to the stage requirement; multi-team stages depend on team number for coordinates and move order.
  • Team selection logic matches the settings described in Teams.

Event Stages

Event stage configuration showing current activity, event story, event mission, and event challenge

Before enabling event tasks, confirm event recognition, task type, stage number, server progress, and whether boss handling needs manual work.

Stage Input Rules

Legacy backend input rules are still useful for understanding stage parameters:

ScenarioFormatExample
Normal stagesArea or area-stage15,16-3 runs area 15 and stage 16-3
Hard stagesSame as normal stages15,16-3 runs H15 and H16-3
Main storyChapter numbers separated by commas2,3,6 means chapter 1, chapter 2, final chapter

Stage automation checks SSS, challenge tasks, and gift collection where applicable. Completed stages are skipped. Some hard stages in chapters 1-13 may be entered more than once to satisfy all goals; later chapters usually finish in one pass.

Main Story Chapter Numbers

Main story uses numeric chapter IDs separated by English commas:

NumberChapter
1Part 1 prologue
2Chapter 1
3Chapter 2
4Chapter 3
5Chapter 4
6Final chapter
7Chapter 5
8EX chapter
9Chapter 6
10Part 2 prologue
11Chapter 0
12EX chapter

Story automation can handle most route-map flows, but final chapter or special combat may still require manual play. Empty input uses the backend default configuration.

Event Recognition

Event stages are generally stable for Story / Quest / Challenge structures. Challenge stages that are not route-map stages may require manual boss or combat handling.

Legacy BAAS event setting showing an active event Legacy BAAS event setting showing no active event

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